Summary
Machine learning engineer and computer vision specialist with 15+ years of experience deploying production ML systems. Working on AI for Game Development intiatives at NVIDIA. Previously led neural rendering and terrain generation at Unity Technologies, and architected 3D Reconstruction workflows for autonomous vehicles at Zoox. Proven track record leading R&D teams with expertise in optimizing ML systems for real‑time applications.
Experience
Senior Software Engineer
AI for Games · Santa Clara, CA
- Working on AI systems to improve game development workflows.
Senior Software Engineer
Neural Rendering & 3D Reconstruction · Foster City, CA
- Led pioneering technical team implementing NeRF and Gaussian Splatting, significantly advancing training environment fidelity & diversity.
- Optimized 3D Simulation & Synthetic Data pipelines delivering 20% improvement in Zoox ML model performance.
- Developed comprehensive simulation quality metrics using FID, KL Divergence and SSIM to quantify and reduce sim-to-real gap.
Senior SWE / Engineering Manager
Neural Rendering & Game Engine · Seattle, WA
- Led R&D in Neural Rendering at Unity, developing AI-powered visual transformation technology featured in Unity Muse & Sentis.
- Engineered custom GPU kernels and ML operations, significantly improving training and inference performance.
- Led research team exploring ML applications for augmenting game lighting and rendering systems.
- Implemented GPU-accelerated tile-stitching for Unity's terrain system with zero latent allocations.
⬡ Patent 18/144,734 - Interactive Asynchronous Tile-Based Terrain Generation
Engine Lead, Future Projects
Next-Gen Engine & Tooling · Redwood City, CA
- Led next-generation engine and tooling R&D initiatives for AAA game development.
- Architected an innovative graph-based body animation morphing system for Marvel's Avengers.
⬡ Patent
Software Applications Engineer
Animation & Rigging Tools · Bengaluru, India
- Led development of award-winning animation and rigging toolset, enhancing artist workflows.
- Redesigned cache management system to significantly improve editor performance.
SDET, Xbox Graphics
Redmond, WA
Research Intern, Mobile Experiences
Santa Monica, CA
Senior Systems Engineer
Bengaluru, India