Senior software engineer building AI for game development at NVIDIA. 15+ years across ML, graphics, and game engines — Zoox, Unity, Crystal Dynamics, DreamWorks, Microsoft.
By day, I build AI for game development at NVIDIA. By night, I'm an avid gamer, amateur photographer, and proud dog dad.
My career has followed the collision of graphics and ML — from game engines at Crystal Dynamics and DreamWorks to large-scale platforms at Microsoft, then to the frontier at Unity, neural rendering for self-driving at Zoox, and now NVIDIA.
I write about what I learn — performance, ML, mental health, the human side of being an engineer who measures everything. The learning happens in public.